.. _CGameEffectBounceLevelDecrement Class: ===================================== CGameEffectBounceLevelDecrement Class ===================================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectBounceLevelDecrement_Methods: Methods --------------- +---------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectBounceLevelDecrement\:\:OnRemove` | | +---------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectBounceLevelDecrementOnRemove: CGameEffectBounceLevelDecrement\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectBounceLevelDecrement::OnRemove(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**